Iron Man was made with Unified Field for the Marvel Experience. Players control his flight and blasters with their bodies, allowing them to shift out of their surroundings for a little while and immerse themselves in an intense moment of fight or flight. Or in this case both.
Dali's The Persistence of Memory is one of the many worlds visited while in a supreme state of mind. Once you go there, you are forever transformed and never even look the same. This self portrait was taken upon returning to document the strange effects that dealing with such a place can have on a person.
Complex algebra makes for some really funky texture sampling.
Spider-Man was made with Unified Field for the Marvel Experience. Players climb the wall alongside Spider-Man, hoping to catch Venom before he reaches the top of the building. The interactive is physically demanding, encouraging total suspension of disbelief as you watch the cityscape fall away beneath your feet.
What happens when you lightly heat a negative until the emulsifier starts to bubble and the spot pen starts to run? This, apparently
For all the dirty glitched out subsynth tracks. Sometimes we must visit the dark realms in order to see the light.
Made with Unified Field for Fleet Science Center, Power Play helps people understand the flow and balance of energy as demanded by humans and extracted from the world around us. They must strike the precarious balance of fulfilling desire without destroying that world. If they stay in the shadows, they will black out and the world will become momentarily enveloped in darkness. If they lean too far towards the light, the world will slowly be drained of all it can give, until someday there will be nothing left.
Considered an early attempt at vertex distortions, this analog photo served as a critical jumping off point into explorations of altered self.
Conceived by lizard people and born in space, Wizard Farm has grown to embody what happens when you fall through the rabbit hole while a dance party is raging. This video was made as a solo visual effort to capture that feeling. Best viewed full screen with headphones. Check out Wizard Farm here. If you're curious to know a bit about how it was made, check out this developer story. Press Kit
It's ok to stare.
Magic Mirror was made for Art-A-Hack 2016 in collaboration with lighting designers Ria Rajan and Sofia Yuditskaya, and creative coder Fabio Piparo. It utilizes the Muse eeg headset to detect how relaxed or frazzled the user is and activate a light installation in response. The lights start as red and frantic, glitching and flickering all over the place. As the mind starts to calm, so do the lights, transitioning to a stable blue. In this way the user's mindstate is reflected back to them in a visual, visceral way - maybe for the first time.
Sometimes, you just feel the boundaries of your Self dissolving into the world around you, until you aren't sure where you end and the air begins.
Mandalas are pretty, aren't they?
EFAP is a gorgeous simulation by upcoming artist Ian Cheng. It's a Darwinian, living, breathing exploration of the tension between stochasticity and determinism formed around the narrative of an omnipotent AI. The project is heavy on atmosphere, so the goal was to help refine the overall graphics style and make a few shaders/artist's tools. These included a custom toon-styled skybox, a body-dismorphic shader, a general purpose toon-shader to help achieve a specific and definitive lighting style, a segmented, multi-colored distance fog that colors the landscape, and a cutout shader for foliage. All of these were meant to be highly customizable so that Ian could use them in whatever way he needed. They function more like personalized Assets than anything else, giving him full control over the end result. Check out Ian Cheng's work here.
I think I broke the cat.
The world is so often grayed out to us. We walk through life missing all the details because they simply blend together and become lost in the noise. With training and proper awareness, we can shed that greyness and bring what's right in front of us to life.
Finn took too much.
Done as a deep meditation, sumi-ee strikes at the nature of its object of focus. Very few strokes are made, and so each one must be perfect, demanding intense concentration and awareness in the moment of movement. To master the fluid nature of the ink, stillness of mind is a requirement. The result is a direct reflection of the mental state. If there are ripples in the mind, they will show as distortions on the paper.
It turns out you can get some pretty cool lighting effects by taking a lighter to a 35 mm negative.
Born of a hermit and a nymph who took too much Damiana Root together one night, ShaderBoy has spent his life grasping at some semblance of sense to his existence. It hasn't worked so far. His quest for understanding has taken him through the realm of sound, past the halls of thought, and into the realm of light and shadows where he now finds himself. His reality constantly bends itself in tessellated refractions, fillling him with the compulsion to capture pieces of it and bring them back to this world.
Thus his life informs his work, which is why most of it makes very little sense and tends towards the glitchy, the trippy, the surreal, and every so often, the serene. If you want him to make something for you, he might do it if it's sufficiently weird and interesting. If you just want to get down with the wonky wut, welcome. Hang for a while. It's safe here. Unless you have epilepsy. Then you definitely shouldn't watch the music video.